In this episode of book reviews we look at two books: “The C++ Programming Language by Bjarne Stroustrup” and “The C Programming Language by Kernighan an Ritchie”.
The C++ Programming Language by Bjarne Stroustrup
This is an excellent book from the creator of the C++ language Bjarne Stroustrup.
But you should be warned! If you are looking for a book to learn C++ language from scratch, you should not choose this book.
(Beginners should look for the book: C++ Primer Plus).
This is an excellent book for people who are already familiar with the concepts and syntax of the C++ language. (All the concepts and syntax are richly explained.)
Because of the way it is written (meticulous, lots of detail on one page, etc) this is not a book for the absolute beginner or novice programmers. More »
Posted in Programming Book Reviews |
In this episode of book reviews we look at five books: “OpenGL Programming Guide”, “OpenGL Shading Language”, “More OpenGL Game Programming”, “Focus On 3D Terrain Programming” and “OpenGL Game Programming”.
OpenGL Programming Guide
Great book for learning OpenGL from begin to end!
The book is well structured and is easy to follow.
The book also contains a lot of examples that are well explained.
After learning OpenGL you will pick this book up many times to take another look at the examples.
(This book is an excellent reference guide.)
OpenGL Programming Guide is a book you must have when working on OpenGL programs. More »
Posted in Programming Book Reviews |
In this episode of book reviews we look at two books: “Game Programming Gems Series” and “Real-Time Collision Detection”.
Game Programming Gems Series
These are great books. Every year the development community is asked for papers on state-of-the-art techniques.The best papers are bundled in a book.
One warning: these articles were written by professionals (or almost professionals).
So don't expect that they teach you how to program games.
(They show you how to produce the different effects using the latest techniques).
Sections (many topics per section): Programming techniques, mathematics, Artificial Intelligence, Polygonal techniques, Pixel Effects and much more.
These books are a must-have for all who are serious about game programming.
There are six books in this series. They now are working on book seven.
More »
Posted in Programming Book Reviews |